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Game Features
Attributes
Equipment dropped by monsters can receive additional attributes that improve its combat properties. Eligible items may enter the Attribute System, receive a rarity, a colored frame and a set of randomly rolled bonuses. An item's Classification determines the highest rarity it can reach.
Uncommon
UncommonGray frame1-2 attributes
Rare
RareGreen frame2-3 attributes
Epic
EpicPurple frame2-4 attributes
Legendary
LegendaryGold frame3-5 attributes
Important: frame color shows Attribute Rarity, not an exact attribute count. An Epic item, for example, can have 2-4 logical attributes.

Basics

5%Attribute trigger on eligible monster loot
10%Attribute Scroll success chance
Class 0Cannot have attributes
20%Death loss chance per equipped Attribute Item

Supported equipment includes helmets, armors, legs, boots, shields, spellbooks, wands/rods, swords, axes, clubs, bows, crossbows, selected quivers and selected jewellery. Ammo, containers, tools and unsupported item types do not roll attributes.

Item Classification

Classification is a permanent property of the base item and sets the highest Attribute Rarity the item may reach. Class 0 items are completely excluded from the Attribute System.

ClassMaximum RarityRarity Roll After 5% Trigger
0No Attributes-
1UncommonUncommon 100%
2RareUncommon 75% / Rare 25%
3EpicUncommon 63.16% / Rare 21.05% / Epic 15.79%
4LegendaryUncommon 60% / Rare 20% / Epic 15% / Legendary 5%

Rarity percentages are normalized from the live rarity weights among tiers allowed by the item's Classification.

Attribute Rarities

RarityFrameLogical AttributesMeaning
UncommonGray1-2Entry tier.
RareGreen2-3More slots and access to the Rare pool.
EpicPurple2-4More powerful bonuses and new attribute types.
LegendaryGold3-5Highest tier and strongest available bonuses.
Logical attribute: Life Leech and Mana Leech each count as one attribute even though they contain both Chance and Amount. Elemental Resistance rolls one of Fire, Energy, Earth, Ice, Holy or Death.

How Attribute Drops Work

  1. A supported equipment item drops from a monster.
  2. It has a 5% chance to enter the Attribute System.
  3. The system checks the item's Classification.
  4. A rarity is rolled from the tiers allowed by that Class.
  5. The logical attribute count is rolled inside the rarity range.
  6. Attributes are selected from that equipment type's current rarity pool.

Understanding Attributes

TypeAttributeAvailable OnDescription
OffenseAttackMelee, Bows, Crossbows, QuiversIncreases base attack.
DefenseDefenseMelee, Shields, SpellbooksIncreases base defense.
DefenseArmorHelmets, Armors, Legs, Boots, selected JewelleryIncreases armor.
OffenseHit ChanceBows, CrossbowsIncreases Hit%.
OffenseWeapon SkillSwords, Axes, ClubsIncreases matching Sword/Axe/Club Fighting.
OffenseDistance FightingBows, Crossbows, QuiversIncreases Distance Fighting.
MagicMagic LevelWands/Rods, SpellbooksIncreases Magic Level.
MagicSpell DamageWands/Rods, SpellbooksIncreases spell damage.
OffenseCritical ChanceMelee, Wands/Rods, Bows, Crossbows, QuiversIncreases critical hit chance.
OffenseCritical DamageLegendary Melee, Bows, Crossbows, QuiversIncreases critical hit damage.
ProcLife LeechMelee, QuiversRolls Life Leech Chance and Amount together.
ProcMana LeechWands/Rods, QuiversRolls Mana Leech Chance and Amount together.
UtilityAttack IntervalMelee, Bows, Crossbows, QuiversReduces time between attacks by the rolled percentage.
UtilityAttack RangeWands/RodsIncreases attack range. It is not in the current Bow/Crossbow pool.
UtilityWeight ReductionHelmets, Armors, Legs, ShieldsReduces item weight.
UtilitySpeedBoots, selected JewelleryIncreases movement speed.
UtilityHealth LevelsHelmets, Armors, Legs, selected JewelleryIncreases maximum HP using vocation HP gain.
UtilityMana LevelsHelmets, Armors, Legs, Wands/Rods, Spellbooks, selected JewelleryIncreases maximum Mana using vocation mana gain.
UtilityHealth RegenerationBoots, selected JewelleryRegenerates 1 HP every shown number of seconds.
UtilityMana RegenerationBoots, selected JewelleryRegenerates 1 Mana every shown number of seconds.
DefenseDodge ChanceBoots, AmuletsChance to completely avoid incoming damage.
DefenseShieldingShieldsIncreases Shielding skill.
ResistancePhysical ResistanceHigh-tier Armor equipment, ShieldsReduces physical damage.
ResistanceElemental ResistanceHelmets, Armors, Legs, Shields, SpellbooksReduces one elemental damage type.

Attribute Pools by Equipment

Each equipment profile has its own pool. Higher rarities may increase values and unlock completely new attribute types.

Melee Weapons - Swords, Axes and Clubs
RarityPossible Attributes
UncommonDefense +1-2; Attack +1-2; Attack Interval 2-3%
RareDefense +1-2; Attack +1-2; Weapon Skill +1; Attack Interval 3-4%
EpicDefense +2-4; Attack +2-4; Weapon Skill +2-3; Critical Chance +3-7%; Life Leech (Chance 2-5%, Amount 5-10%); Attack Interval 4-6%
LegendaryDefense +2-4; Attack +2-4; Weapon Skill +2-4; Critical Chance +4-9%; Life Leech (Chance 5-8%, Amount 5-10%); Critical Damage +10%; Attack Interval 6-8%
Bows and Crossbows
RarityPossible Attributes
UncommonAttack +1; Distance Fighting +1; Critical Chance +1-2%; Attack Interval 2-4%; Hit Chance +1%
RareAttack +1-2; Distance Fighting +1-2; Critical Chance +2-3%; Attack Interval 3-5%; Hit Chance +1-2%
EpicAttack +2-3; Distance Fighting +2-3; Critical Chance +3-4%; Attack Interval 4-6%; Hit Chance +1-3%
LegendaryAttack +3-4; Distance Fighting +3-4; Critical Chance +4-5%; Attack Interval 5-7%; Critical Damage +10%; Hit Chance +1-4%
Quivers
RarityPossible Attributes
UncommonAttack +1; Distance Fighting +1; Critical Chance +1-2%
RareAttack +1-2; Distance Fighting +1-2; Critical Chance +2-3%; Attack Interval 1-2%
EpicAttack +1-3; Distance Fighting +1-3; Critical Chance +3-4%; Life Leech (Chance 2-5%, Amount 5-10%); Mana Leech (Chance 4-8%, Amount 5-10%); Attack Interval 35-45%
LegendaryAttack +2-4; Distance Fighting +2-4; Critical Chance +4-5%; Life Leech (Chance 5-8%, Amount 8-12%); Mana Leech (Chance 8-12%, Amount 10-15%); Critical Damage +10%; Attack Interval 35-45%
Wands and Rods
RarityPossible Attributes
UncommonMana Levels +1; Magic Level +1
RareMana Levels +2; Magic Level +1-2; Spell Damage +1-2%
EpicMana Levels +2; Magic Level +2-3; Spell Damage +3-5%; Mana Leech (Chance 3-6%, Amount 5-10%); Attack Range +1
LegendaryMana Levels +3; Magic Level +2-3; Spell Damage +4-6%; Mana Leech (Chance 10-15%, Amount 5-10%); Critical Chance +3-7%; Attack Range +2
Helmets
RarityPossible Attributes
UncommonArmor +1; Health Levels +1; Mana Levels +1; Weight Reduction 15%
RareArmor +2; Health Levels +2; Mana Levels +2; Weight Reduction 30%
EpicArmor +3; Health Levels +2; Mana Levels +2; Weight Reduction 45%; Elemental Resistance 1-3% (guaranteed)
LegendaryArmor +3; Health Levels +3; Mana Levels +3; Weight Reduction 60%; Physical Resistance 2-3%; Elemental Resistance 3-5% (at least one guaranteed)
Armors
RarityPossible Attributes
UncommonArmor +1; Health Levels +1; Mana Levels +1; Weight Reduction 15%
RareArmor +2; Health Levels +2; Mana Levels +2; Weight Reduction 30%
EpicArmor +3; Health Levels +2; Mana Levels +2; Weight Reduction 45%; Elemental Resistance 4-6% (guaranteed)
LegendaryArmor +3; Health Levels +3; Mana Levels +3; Weight Reduction 60%; Physical Resistance 5-8%; Elemental Resistance 5-8% (at least one guaranteed)
Legs
RarityPossible Attributes
UncommonArmor +1; Health Levels +1; Mana Levels +1; Weight Reduction 15%
RareArmor +2; Health Levels +2; Mana Levels +2; Weight Reduction 30%
EpicArmor +2-3; Health Levels +2; Mana Levels +2; Weight Reduction 45%; Elemental Resistance 3-5% (guaranteed)
LegendaryArmor +3; Health Levels +3; Mana Levels +3; Weight Reduction 60%; Physical Resistance 4-6%; Elemental Resistance 4-6% (at least one guaranteed)
Boots
RarityPossible Attributes
UncommonArmor +1; Speed +5
RareArmor +1; Speed +10; Dodge Chance +1%
EpicArmor +1-2; Speed +10; Physical Resistance 1-3%; Mana Regeneration 1/12s; Health Regeneration 1/8s; Dodge Chance +1-2%
LegendaryArmor +2; Speed +15; Physical Resistance 2-4%; Mana Regeneration 1/10s; Health Regeneration 1/6s; Dodge Chance +2-3%
Shields
RarityPossible Attributes
UncommonDefense +1; Weight Reduction 15%; Shielding +1
RareDefense +2; Weight Reduction 30%; Shielding +1-2
EpicDefense +2-3; Weight Reduction 45%; Shielding +2-3; Physical Resistance 1-2%; Elemental Resistance 1-2% (guaranteed)
LegendaryDefense +3; Weight Reduction 60%; Shielding +2-4; Physical Resistance 3-5%; Elemental Resistance 2-4% (at least one guaranteed)
Spellbooks
RarityPossible Attributes
UncommonDefense +1; Mana Levels +1
RareDefense +1-2; Mana Levels +2; Magic Level +1-2
EpicDefense +2-3; Mana Levels +2; Magic Level +2-3; Elemental Resistance 2-4% (guaranteed)
LegendaryDefense +3-4; Mana Levels +3; Magic Level +3-4; Spell Damage +2-4%; Elemental Resistance 4-6% (at least one guaranteed)
Selected Rings
Runtime limit: Uncommon only, maximum 2 logical attributes. Supported names: Crystal Ring, Ring of the Sky, Wedding Ring and Gold Ring.
RarityPossible Attributes
Uncommon onlyArmor +1; Mana Regeneration 1/12s; Health Regeneration 1/12s
Selected Amulets
Runtime limit: Uncommon only, maximum 2 logical attributes. Supported names: Ancient Amulet, Platinum Amulet, Scarab Amulet and Demonbone Amulet.
RarityPossible Attributes
Uncommon onlyArmor +1; Mana Regeneration 1/12s; Health Regeneration 1/12s

Attribute Scrolls

A valid Attribute Scroll attempt has a 10% success chance. Every valid attempt consumes one scroll, whether it succeeds or fails. A successful scroll adds exactly one new logical attribute. If the current rarity has room, the item stays at that rarity; if it is full, the system may move to the next rarity with capacity, never above the item's Classification limit.

Scroll Supported Equipment
Scroll of Protection Armors
Scroll of Assault Swords, Axes, Clubs
Scroll of Fortitude Legs
Scroll of Defense Shields
Scroll of Resonance Wands and Rods
Scroll of Precision Quivers, Bows and Crossbows
Scroll of Celerity Boots
Scroll of Vision Helmets
There is currently no Attribute Scroll profile for Spellbooks or jewellery. Normal Rings and Amulets cannot enter the Attribute System through Attribute Scrolls or Refiner Add.

Magical Pouches

Green Magical Pouch

60% success. On success it becomes one random Attribute Scroll. On failure it disappears.

Purple Magical Pouch

100% success. It becomes one random Attribute Scroll.

Each available Attribute Scroll has an equal chance among successful pouch openings.

Jewellery Rules

Rings and Amulets are special. Attribute jewellery is limited to Uncommon rarity and a maximum of 2 logical attributes. Normal jewellery without rarity cannot enter the system through Refiner Add or an Attribute Scroll, and jewellery cannot be expanded above Uncommon.

Death and Attribute Bless

On death, each equipped Attribute Item in combat equipment slots has an independent 20% chance to lose its rarity and all Attribute System bonuses.

The death check applies to Head, Armor, Legs, Feet, Left Hand and Right Hand. Backpack, Rings, Amulets, Ammo, Depot, Inbox and items inside containers are not checked.

An active Attribute Bless fully protects equipped Attribute Items from this death loss. When it protects a death, the Bless is completely consumed. Bless time decreases only while the character is in combat, can be stored up to 7 days, and a Ceremonial Ankh can display the remaining time.

Refinements

Attribute Items can be further modified with the Refinement System, including adding, rerolling, replacing and expanding attributes where Classification and rarity rules allow it.

Attribute System guide synchronized with the live server configuration on 25 August 2026.
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