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Game Features
Elite Monsters
Elite Monsters
Elite Monsters

Elite Monsters are empowered versions of ordinary monsters created by the map spawn system. Every eligible spawn rolls a chance to become one of three Elite tiers, gaining much higher combat stats and improved rewards.

2.10%Total Elite chance
3Elite tiers
15 minMaximum lifetime
Map SpawnAutomatic Elite rolls

Elite Tiers

Tier Visual Spawn Chance HP Armor DamageSpeed EXP Loot
Elite IElite I
Silver0.87%x2x2x1.5x1.20x1.5x1.5*
Elite IIElite II
Yellow0.70%x3x3x2x1.40x2x2*
Elite IIIElite III
Red0.53%x4x4x2.5x1.60x3x3*
* Current Elite loot rules: stackable items multiply the amount rolled, while non-stackable items multiply their drop chance. Elite loot no longer performs extra full loot-table rolls.
Speed: the multiplier is applied to the monster's base movement speed.
Damage scaling affects offensive monster attacks only. Healing values are not increased. The Loot multiplier uses the hybrid rules explained below.

Spawn & Lifetime

How an Elite appears

  • Only ordinary monsters created by the map spawn system receive the automatic Elite roll.
  • Monsters with less than 5 base EXP are excluded.
  • Current probabilities are 0.87% Elite I, 0.70% Elite II and 0.53% Elite III.
  • If no Elite tier is rolled, the monster remains normal: 97.90%.

15-minute Elite lifetime

  • An Elite Monster can remain alive for a maximum of 15 minutes.
  • The timer is independent of nearby players and the monster's idle state.
  • If it is still alive when the timer ends, it disappears with a poff effect.
  • There is no separate Elite respawn timer: the normal spawn slot respawns and rolls Elite status again.

Base Monster Respawn

The server uses an HP-based base respawn configuration. When a map spawn creates the replacement monster, that new monster receives a fresh Elite roll.

Configured HP RangeBase Respawn
0-491:00
50-601:30
61-992:00
100-1502:30
151-2993:00
300-4994:00
500-9005:00
901-13008:20
1301-179910:00
1800-240015:00
2401+20:00
Online population also speeds up respawns: 1-99 players: +0%, 100-199: +10%, 200-299: +15%, 300+: +20% respawn speed. A monster will not respawn while a player can see its spawn position, and it respawns on its original tile.

Elite Loot Rules

Stackable items

The original drop chance stays unchanged. If the item drops, the rolled amount is multiplied by the Elite Loot multiplier.

Elite I x1.5  |  Elite II x2  |  Elite III x3

Non-stackable items

The amount stays normal, but the item's drop chance is multiplied by the Elite Loot multiplier, up to a maximum of 100%.

Elite I x1.5  |  Elite II x2  |  Elite III x3

Normal Elite loot still works with the server Loot Rate and player equipment Drop Bonus. Boosted Creature, Prey and Bounty loot systems retain their own additional rolls and use the Elite-adjusted loot where applicable.

Special Elite Drops

Special pouch rolls are separate from the monster's normal loot and are not increased by server Loot Rate or equipment Drop Bonus.

Special DropRequirementElite IElite IIElite III
Green Magical PouchGreen Magical Pouch Base Max HP 100+1%3%-
Purple Magical PouchPurple Magical Pouch Base Max HP 500+--5%
Gold PouchGold Pouch Base Max HP 500+0.2%0.3%0.4%

Refinement EssenceRefinement Essence

Monsters with at least 500 base Max HP have a base 0.5% Refinement Essence roll. Elite Monsters multiply this independent roll by their Elite Loot multiplier.

MonsterRefinement Essence Chance
Normal0.5%
Elite I0.75%
Elite II1.0%
Elite III1.5%

Special Behaviour

Sees InvisibleElite Monsters can detect invisible targets.
Never FleesElite Monsters do not enter the normal low-HP flee behaviour.
Cannot Be ConvincedElite Monsters cannot be turned into player summons.
Elite Monsters guide synchronized with the live Amphora server configuration and source code on 26 August 2026.
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