Elite Monsters are empowered versions of ordinary monsters created by the map spawn system. Every eligible spawn rolls a chance to become one of three Elite tiers, gaining much higher combat stats and improved rewards.
| Tier | Visual | Spawn Chance | HP | Armor | Damage | Speed | EXP | Loot |
|---|---|---|---|---|---|---|---|---|
Elite I |
Silver | 0.87% | x2 | x2 | x1.5 | x1.20 | x1.5 | x1.5* |
Elite II |
Yellow | 0.70% | x3 | x3 | x2 | x1.40 | x2 | x2* |
Elite III |
Red | 0.53% | x4 | x4 | x2.5 | x1.60 | x3 | x3* |
The server uses an HP-based base respawn configuration. When a map spawn creates the replacement monster, that new monster receives a fresh Elite roll.
| Configured HP Range | Base Respawn |
|---|---|
| 0-49 | 1:00 |
| 50-60 | 1:30 |
| 61-99 | 2:00 |
| 100-150 | 2:30 |
| 151-299 | 3:00 |
| 300-499 | 4:00 |
| 500-900 | 5:00 |
| 901-1300 | 8:20 |
| 1301-1799 | 10:00 |
| 1800-2400 | 15:00 |
| 2401+ | 20:00 |
The original drop chance stays unchanged. If the item drops, the rolled amount is multiplied by the Elite Loot multiplier.
Elite I x1.5 | Elite II x2 | Elite III x3
The amount stays normal, but the item's drop chance is multiplied by the Elite Loot multiplier, up to a maximum of 100%.
Elite I x1.5 | Elite II x2 | Elite III x3
Special pouch rolls are separate from the monster's normal loot and are not increased by server Loot Rate or equipment Drop Bonus.
| Special Drop | Requirement | Elite I | Elite II | Elite III |
|---|---|---|---|---|
Green Magical Pouch |
Base Max HP 100+ | 1% | 3% | - |
Purple Magical Pouch |
Base Max HP 500+ | - | - | 5% |
Gold Pouch |
Base Max HP 500+ | 0.2% | 0.3% | 0.4% |
Refinement EssenceMonsters with at least 500 base Max HP have a base 0.5% Refinement Essence roll. Elite Monsters multiply this independent roll by their Elite Loot multiplier.
| Monster | Refinement Essence Chance |
|---|---|
| Normal | 0.5% |
| Elite I | 0.75% |
| Elite II | 1.0% |
| Elite III | 1.5% |